A great deal has been written about the impact of retrieval practice on memory. That's because the effect is sizable, it has been replicated many times (Agarwal, Bain & Chamberlain, 2012) and it seems to lead not just to better memory but deeper memory that supports transfer (e.g., McDaniel et al, 2013; Rohrer et al, 2010). ("Retrieval practice" is less catchy than the initial name--testing effect. It was renamed both to emphasize that it doesn't matter whether you try to remember for the sake of a test or some other reason and because "testing effect" led some observers to throw up their hands and say "do we really need more tests?") Now researchers (Szpunar, Khan, & Schacter, 2013) have reported testing as a potentially powerful ally in online learning. College students frequently report difficulty in maintaining attention during lectures, and that problem seems to be exacerbated when the lecture occurs on video.In this experiment subjects were asked to learn from a 21 minute video lecture on statistics. They were also told that the lecture would be divided in 4 parts, separated by a break. During the break they would perform math problems for a minute, and then would either do more math problems for two more minutes ("untested group"), they would be quizzed for two minutes on the material they had just learned ("tested group"), or they would review by seeing questions with the answers provided ("restudy group.")Subjects were told that whether or not they were quizzed would be randomly determined for each segment; in fact, the same thing happened for an individual subject after each segment except that each was tested after the fourth segment. So note that all subjects had reason to think that they might be tested at any time. There were a few interesting findings. First, tested students took more notes than other students, and reported that their minds wandered less during the lecture. The reduction in mind-wandering and/or increase in note-taking paid off--the tested subjects outperformed the restudy and the untested subjects when they were quizzed on the fourth, final segment.
The researchers added another clever measure. There was a final test on all the material, and they asked subjects how anxious they felt about it. Perhaps the frequent testing made learning rather nerve wracking. In fact, the opposite result was observed: tested students were less anxious about the final test. (And in fact performed better: tested = 90%, restudy = 76%, nontested = 68%).
We shouldn't get out in front of this result. This was just a 21 minute lecture, and it's possible that the benefit to attention of testing will wash out under conditions that more closely resemble an on-line course (i.e., longer lectures delivered a few time each week.) Still, it's a promising start of an answer to a difficult problem.
References
Agarwal, P. K., Bain, P. M., & Chamberlain, R. W. (2012). The value of applied research: Retrieval practice improves classroom learning and recommendations from a teacher, a principal, and a scientist. Educational Psychology Review, 24, 437-448.
McDaniel, M. A., Thomas, R. C., Agarwal, P. K., McDermott, K. B., & Roediger, H. L. (2013). Quizzing in middle-school science: Successful transfer performance on classroom exams. Applied Cognitive Psychology. Published online Feb. 25
Rohrer, D., Taylor, K., & Sholar, B. (2010). Tests enhance the transfer of learning. Journal of Experimental Psychology. Learning, Memory, and Cognition, 36, 233-239.
Szpunar, K. K., Khan, N. &, & Schacter, D. L. (2013). Interpolated memory tests reduce mind wandering and improve learning of online lectures. Proceedings of the National Academy of Sciences, published online April 1, 2013 doi:10.1073/pnas.122176411
A math teacher and Twitter friend from Scotland asked me about about this figure. I'm sure you've seen a figure like this. It is variously called the "learning pyramid," the "cone of learning," "the cone of experience," and others. It's often attributed to the National Training Laboratory, or to educator Edgar Dale. You won't be surprised to learn that there are different versions out there with different percentages and some minor variations in the ordering of ac Certainly, some mental activities are better for learning than others. And the ordering offered here doesn't seem crazy. Most people who have taught agree that long-term contemplation of how to help others understand complicated ideas is a marvelous way to improve one's own understanding of those ideas--certainly better than just reading them--although the estimate of 10% retention of what one reads seems kind of low, doesn't it? If you enter "cone of experience" in Google scholar the first page offers a few papers that critique the idea, e.g., this one and this one, but you'll also see papers that cite it as if it's reliable. It's not. So many variables affect memory retrieval, that you can't assign specific percentages of recall without specifying many more of them: - what material is recalled (gazing out the window of a car is an audiovisual experience just like watching an action movie, but your memory for these two audiovisual experiences will not be equivalent)
- the age of the subjects
- the delay between study and test (obviously, the percent recalled usually drops with delay)
- what were subjects instructed to do as they read, demonstrated, taught, etc. (you can boost memory considerably for a reading task by asking subjects to summarize as they read)
- how was memory tested (percent recalled is almost always much higher for recognition tests than recall).
- what subjects know about the to-be-remembered material (if you already know something about the subject, memory will be much better.
This is just an off-the-top-of-my-head list of factors that affect memory retrieval. They not only make it clear that the percentages suggested by the cone can't be counted on, but that the ordering of the activities could shift, depending on the specifics. The cone of learning may not be reliable, but that doesn't mean that memory researchers have nothing to offer educators. For example, monograph published in January offers an extensive review of the experimental research on different study techniques. If you prefer something briefer, I'm ready to stand by the one-sentence summary I suggested in Why Don't Students Like School?: It's usually a good bet to try to think about material at study in the same way that you anticipate that you will need to think about it later. And while I'm flacking my books I'll mention that When Can you Trust the Experts was written to help you evaluate the research basis of educational claims, cone-shaped or otherwise.
Something happens to the "inner clocks" of teens. They don't go to sleep until later in the evening but still must wake up for school. Hence, many are sleep-deprived.
These common observations are borne out in research, as I summarize in an article on sleep and cognition in the latest American Educator. What are the cognitive consequences of sleep deprivation? It seems to affect executive function tasks such as working memory. In addition, it has an impact on new learning--sleep is important for a process called consolidation whereby newly formed memories are made more stable. Sleep deprivation compromises consolidation of new learning (though surprisingly, that effect seems to be smaller or absent in young children.) Parents and teachers consistently report that the mood of sleep-deprived students is affected: they are more irritable, hyperactive or inattentive. Although this sounds like ADHD, lab studies of attention show little impact of sleep deprivation on formal measures of attention. This may be because students are able, for brief periods, to rally resources and perform well on a lab test. They may be less able to sustain attention for long periods of time when at home or at school and may be less motivated to do so in any event. Perhaps most convincingly, the few studies that have examined academic performance based on school start times show better grades associated with later school start times. (You might think that if kids know they can sleep later, they might just stay up later. They do, a bit, but they still get more sleep overall.)
Although these effects are reasonably well established, the cognitive cost of sleep deprivation is less widespread and statistically smaller than I would have guessed. That may be because they are difficult to test experimentally. You have two choices, both with drawbacks:
1) you can do correlational studies that ask students how much they sleep each night (or better, get them to wear devices that provide a more objective measure of sleep) and then look for associations between sleep and cognitive measures or school outcomes. But this has the usual problem that one cannot draw causal conclusions from correlational data.
2) you can do a proper experiment by having students sleep less than they usually would, and see if their cognitive performance goes down as a consequence. But it's unethical to significantly deprive students of significant sleep (and what parent would allow their child to take part in such a study?) And anyway, a night or two of severe sleep deprivation is not really what we think is going on here--we think it's months or years of milder deprivation.
So even though scientific studies may not indicate that sleep deprivation is a huge problem, I'm concerned that the data might be underestimating the effect. To allay that concern, can anything be done to get teens to sleep more? Believe it or not, telling teens "go to sleep" might help. Students with parent-set bedtimes do get more sleep on school nights than students without them. (They get the same amount of sleep on weekends, which somewhat addresses the concern that kids with this sort of parent differ in many ways kids who don't.) Another strategy is to maximize the "sleepy cues" near bedtime. The internal clock of teens is not just set for later bedtime, it also provides weaker internal cues that he or she ought to be sleepy. Thus, teens are arguably more reliant on external cues that it's bedtime. So the student who is gaming at midnight might tell you "I'm playing games because I'm not sleepy" could be mistaken. It could be that he's not sleepy because he's playing games. Good cues would be a bedtime ritual that doesn't include action video games or movies in the few hours before bed, and ends in a dark quiet room at the same time each night. So yes, this seems to be a case where good ol' common sense jibes with data. The best strategy we know of for better sleep is consistency. References: All the studies alluded to (and more) appear in the article.
Ulric “Dick” Neisser has passed away at age 83. Neisser is sometimes called the father of cognitive psychology due to a book he published in 1967, titled Cognitive Psychology. The field was already well under way by that date, but Cognitive Psychology did much to make the theoretical foundations and the experimental framework explicit. That served both to define the field, and to help train new students. (It's less often mentioned that Neisser repudiated this framework in a 1976 books, Cognition and Reality, in which he adopted a more Gibsonian view of perception.) Neisser was not just a theoretician, but a gifted experimentalist. Among other important findings, he conducted an experiment showing the people focusing on a complex video scene failed to notice a woman with an open umbrella traverse the scene, anticipating Simon & Chabris's now-famous gorilla video. In memory research, Neisser did important work in showing that “flashbulb” memories, although held with great confidence, are not terrible accurate. Neisser spent most of his career at Cornell, and died in Ithaca.
|